After two months of lockdown, we're trying to relax it little by little (with 2 weeks increments) and see how it evolves. Personally, I do really enjoy the "lockdown" lifestyle and will continue spending most of my time at home with the addition of walks in nature, seeing a few close friends and all that. I really hope that work from home is here to stay and I'll do my best to not go to the workplace this year :). I must admit, I'm one of the lucky ones who actually loves and thrives in this period. I do face my own challenges, such as getting used to a good routine in that involves only remote work but I'm loving this period. I'm working more, I'm playing more (maybe too much!) and talking more to various close friends.
I'm still working on the same side-projects as mentioned below, I'm slowly falling in love with art history and learning Japanese. Looks like I really enjoy learning when it comes from my own initiative.
Since the website is new, I'm trying to get in the habit to keep it updated. Feels a bit hard since there aren't many changes in my life, especially during this lockdown period but I will try to update it at least twice a month.
I also plan adding a projects section to keep track of what projects I have done, it's a work in progress. I'm honestly having fun by building this website without any frameworks whatsoever. Feels lightweight and relaxing.
For the past 4 and a half years I've been working at Canon as an in-training software architect.
Currently, this job takes a bit over half of my work-day. Yet, it's by far one of the best opportunities for me to grow and learn the ins and outs of software architecture alongside a great mentor and in a context that really needs good architecture.
Slowly working on my OpenID Plugin for UE4 and designing an Inventory System. Trying to learn how game development in UE4 is properly done (from a code design / architecture point of view).
Also, finding out there aren't a lot of resources in the game development world for various architectural patterns. I've been searching on how to properly design the items system and an inventory system within Unreal without any luck. This might be a good area where both me and other people could invest in defining some design patterns/architectures to be used within those very specific and repeating use-cases which a lot of games require.
In order to address this, I've started to do some research on OOP / design patterns when building monoliths - since most of my experience deals with distributed systems. Currently, I'm reading Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to OOA&D.
I'm putting effort at this moment to learn my third language: Japanese and improving my knowledge about art in general and art history. Also, in order to keep up with my extremism, I'm doing MMA at a local gym and some daily side workouts. Slowly working up my calisthenics skills.